Saturday, 2 January 2010

Evaluation

Adobe Premier pro has been giving us problems with the exporting of this file. We are unable to edit with the school computers at this time, and we will upload it as soon as possible.

Friday, 1 January 2010

Final Cut

First Draft Presentation and Feedback

Seeing as our piece is a comdedy, the main object was to make the audience engaged and to get them laughing. In this way the project succeeded, as on the planned occasions our classmates found it funny. However, from a technical point of view there were still many areas to improve.

The majority of the feedback was about how to clip the scenes together in a more seemless manner, so that the match on action is correct, and the storyline doesn't appear to jump from point to point. There were also luckily no jump cuts with any of the film stitching.

The voiceovers were also said to be the item that brought the piece together, however, the ection where the lip sync is off is visible to a majority of the class. However, there are other things that need our attention at this point, and so we may not be able to get around to recording it again.

There were also a lack of titles. We decided to add these at the end as the main title itself is planned to appear at the very end of the opening, so it only made sense to do it in this manner. There were one or two voice-overs that needed to be added or clipped, and so this will be fixed by the time the final cut is made.

With the poor lighting in the section where a low angle shot is used, we did our best to manipulate this and make th lighting more balanced. We increased the gamma, and then the contrast so the colours din't look too washed out. This worked to an extent, although it was still brought up that the lighting could have been better in this section, and it needs a little further manipulation to make sure it doesn't look out of place.

The music we were told fitted well and was turned down at the correct points to allow the voiceovers to be heard. Without the voiceovers the piece would have been no-where close to it's initial impact. There is a section in which Enrice' Estavan Julio bumps into Jimmy and says 'Get out of my way.' At this point the music stops completely, and it was said that this seemed very unnatural, and broke the flow of movement. The sounds of the filming are should also be muted at this point, as the birdsong and noises of nearby cars take a surprising amount of impact away from the impression that this section is supposed to carry.

The mise-on-scene was said to be a uncontrolled in the ways that it didn't fit the story line as well as it could have, and the danceposter looks out of place on a black, white wall. I agree that he mise-on-scene was lacking, especially in the way of Sam's costume that we didn't organise properly, but with the dealine nearing we decided that the mise-onscene- would have to stay as it was, as we felt the other positive aspects of the piece far outweighed the need to film multiple scenes again.

With the deadline a few days away, we are very close to finishing comfortably within the alotted time, and having the video file exported. We agree that the project has the potential to end very well, but we are also wondering what things about it may be holding us down, or any unforseen major problems may arise in the final days of editing. All we can do now is hope for the best, and keep saving as we edit.

Adding Voice-overs

This was the part we were all dreading, as it was either going to make the whole thing come together or ruin it entirely. luckily we were able to record and stitch them together to a decent standard so it went to plan. The process of recording the voiceovers was quite difficult, as we had to find a quiet area, script it, and for certain parts we had to try and make a good job of lip-syncing.

The lipsyncing was by far the most difficult. Obviously it can only be done whilst watching the actual video of talking, and so we recored it on a phone camera, and did our best to talk in time with the video. It's very hard to do without the presence of a timer, and we had to watch the video, and record the voice-overs many times before we performed at a half-decent standard. In watching the edited video, you can tell in which oarts the lip-syncing is done as the voices are unnaturally loud, and have the tendancy to speak out of time with the mouth. There is only one instence of this, so perhaps it will not be as big a roadblack as we thought.

Otherwise the voiceovers worked well. They made the piece really, as they were the only thing that explained the plot and character's background to the audience. Our worry was that with so many voice-overs needed, it would seem either crowded, or they would clash at parts. Fortunately this was not the case, asall sound aspects are mangable, including the volume, so the music could just be turned doen when the voiceover's occur.

Some of them needed to be recorded a second time, as the boom mic picked up a lot of air hitting it with constenant sounds like 'P', so that was irritating to fix. In most places we turned the volume down for a fraction of a second so the sounds are nheard, and don't ruin it.

Whilst editing, it was a common occurance for the editing prgram to give up and crash. Whether this is a fault of the software itself, or a hardware failur we are unsure. Eitehr way it was still unfixable at that moment in time, and it did a fair job of slowing us down. We had to keep saving our work every minute or so, as the crashes could occur at any point. Whenever it happened we would usually lose about 20 minutes of editing time, and have to repeat the process again. At certain times the program was near unusable, and we restarted the computer in the hope it would fix itself. It did not.

When we spoke, we had to try and restrict what we said down to about 10 seconds. Anymore time, and the camera would change to a different, unrelated shot, and so the voiceover would clash with the other and hinder the continuous flow of action.

When we had completed this, we could then insert the last of the music, and adjust the volume accordingly.

Sound

The editing of the sound at first was quicker than we thought it would be. All of the music was from a reliable noncopyright source, and it fitted the action surprisingly well. It was also very different to handle than video footag, and so took all of us some getting used to before we could really handle it.

It was a learning curve when managing it, and so now we are prepared the next time the need for music and sound arises. We couldn't specify a point for all areas where the music would change without the voice-overs present, and so we have to wait until they are edited in before we can finish off the last of the music.

We didn't use many music tracks when editing, we instead used certain parts from each song and applied them to the fitting section. I think this was a better idea than using lots of different tracks, as a similarity in the music can be heard and a theme is better established with each character.

The excersice routine was really the only music situation we struggled with. Obviously Eye of the Tiger is under copyright so that wasn't an option. The tracks on the website we got the music from were plentiful, but unfortunately not quite what we needed here. After about 40 minutes of searching, Laura and Sophie finally found a fitting track named 'Tough Titty' to use. The seperate roles we played whilst editing worked well. Laura and Sophie were searching for music and sounds for a few lessons, whilst me and Sam focused on editing.

We should have switched roles more often to ensure that we all improve in different areas, but with time being of the esence, and getting too comfortable with what task we were each trained to, this didn't cross our minds very often.